Found
in all the village coffee houses and 99% of Cypriot homes, backgammon
or tavli as it is called in Greek is by far the most favorite game
on the island.It is thought to have been brought to the island by
the Egyptians in 1500B.C.(A version of the game was in fact found
in the tomb of Tutankhamun.)
The Roman Empores played the game, calling it The Game of Twelve
Lines because of the twelve points on either side of the board or
Alea Tabulae meaning Dice Tables.
The name backgammon is believed to have originated from either the
Saxon baec (back) gamen (game) or from the Welsh bac (little) gammon
(battle). Every country has its own name. In Turkey it is tavla,
in Germany puff, in China swan-liu, in France tric trac, in Spain
tables reales and in Italy tavola reale.
Until a few years ago tavli was played by the men of Cyprus but
today more and more women have taken up the challange. young folk
try their luck as well although rarely beating the older generation
of men who claim it is experience that counts.
Relativley inexpensive games may be bought in most souvenir shops,
and a visit to the local coffee house will certainly get you a game.
Setup Backgammon is a game for two players, played
on a board consisting of twenty-four narrow triangles called points.
The triangles alternate in color and are grouped into four quadrants
of six triangles each. The quadrants are referred to as a player's
home board and outer board, and the opponent's home
board and outer board. The home and outer boards are separated from
each other by a ridge down the center of the board called the bar.
The points are numbered for either player starting in that player's
home board. The outermost point is the twenty-four point, which
is also the opponent's one point. Each player has fifteen checkers
of his own color. The initial arrangement of checkers is: two on
each player's twenty-four point, five on each player's thirteen
point, three on each player's eight point, and five on each player's
six point.
Both players have their own pair of dice and a dice cup used for
shaking. A doubling cube, with the numerals 2, 4, 8, 16,
32, and 64 on its faces, is used to keep track of the current stake
of the game.
Object of the Game The object of the game is for
a player to move all of his checkers into his own home board and
then bear them off. The first player to bear off all of his checkers
wins the game.
Movement of the Checkers To start the game, each
player throws a single die. This determines both the player to go
first and the numbers to be played. If equal numbers come up, then
both players roll again until they roll different numbers. The player
throwing the higher number now moves his checkers according to the
numbers showing on both dice. After the first roll, the players throw
two dice and alternate turns.
The roll of the dice indicates how many points, or pips,
the player is to move his checkers. The checkers are always moved
forward, to a lower-numbered point. The following rules apply:
- A checker may be moved only to an open point, one that
is not occupied by two or more opposing checkers.
- The numbers on the two dice constitute separate moves. For
example, if a player rolls 5 and 3, he may move one checker five
spaces to an open point and another checker three spaces to an
open point, or he may move the one checker a total of eight spaces
to an open point, but only if the intermediate point (either three
or five spaces from the starting point) is also open.
- A player who rolls doubles plays the numbers shown on the dice
twice. A roll of 6 and 6 means that the player has four sixes
to use, and he may move any combination of checkers he feels appropriate
to complete this requirement.
- A player must use both numbers of a roll if this is legally
possible (or all four numbers of a double). When only one number
can be played, the player must play that number. Or if either
number can be played but not both, the player must play the larger
one. When neither number can be used, the player loses his turn.
In the case of doubles, when all four numbers cannot be played,
the player must play as many numbers as he can.
Hitting and Entering
A point occupied by a single checker of either color is called a blot.
If an opposing checker lands on a blot, the blot is hit and
placed on the bar.
Any time a player has one or more checkers on the bar, his first
obligation is to enter those checker(s) into the opposing
home board. A checker is entered by moving it to an open point corresponding
to one of the numbers on the rolled dice.
For example, if a player rolls 4 and 6, he may enter a checker
onto either the opponent's four point or six point, so long as the
prospective point is not occupied by two or more of the opponent's
checkers.
If neither of the points is open, the player loses his turn. If
a player is able to enter some but not all of his checkers, he must
enter as many as he can and then forfeit the remainder of his turn.
After the last of a player's checkers has been entered, any unused
numbers on the dice must be played, by moving either the checker
that was entered or a different checker.

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